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Solstice: Campaign Design

This post showcases the Assets that would be found within the universe of Solstice. I've explored items that characters would use and interact with or even encounter along their journeys as well as some general world building exploration.

Final layout

Final layout

Render process part 2

Render process part 2

Render process part 1

Render process part 1

Thumbnailing

Thumbnailing

Fun fact about this plant, the prey it captures gets turned into those lovely bulbs at the bottom which can be rich in nutrients if you're stuck between a rock and a hard place.

Fun fact about this plant, the prey it captures gets turned into those lovely bulbs at the bottom which can be rich in nutrients if you're stuck between a rock and a hard place.

General process

General process

Additional plant explorations and colour tests

Additional plant explorations and colour tests

Ideation of plants

Ideation of plants

Final layout. The two assets are used by the main character through her journey in this comic

Final layout. The two assets are used by the main character through her journey in this comic

Thumbnailing assets

Thumbnailing assets

This is the cargo bag which the trader(in my character post) would be carrying around.

This is the cargo bag which the trader(in my character post) would be carrying around.

Thumbnailing

Thumbnailing

Both of these assets are made to endure harsh environments

Both of these assets are made to endure harsh environments

Process exploration

Process exploration

Thumbnailing

Thumbnailing

Thumbnailing

Thumbnailing

Fun fact, the satelite at the top is their main source to collecting water.

Fun fact, the satelite at the top is their main source to collecting water.

Process and thumbnailing

Process and thumbnailing

Additional building exploration for clan grounds in wastelands.

Additional building exploration for clan grounds in wastelands.